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	<title>OddBall Animation</title>
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	<link>http://www.oddballanimation.com</link>
	<description>We do visual fx, animation, and design.</description>
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		<title>RUIN</title>
		<link>http://www.oddballanimation.com/archives/1744</link>
		<comments>http://www.oddballanimation.com/archives/1744#comments</comments>
		<pubDate>Tue, 08 May 2012 20:25:31 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Ruin]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1744</guid>
		<description><![CDATA[This is the full short film introducing a much larger story in development. For more on RUIN go to www.conceptruin.com]]></description>
			<content:encoded><![CDATA[<p>This is the full short film introducing a much larger story in development.</p>
<p>For more on RUIN go to <a href="http://www.conceptruin.com" onclick="pageTracker._trackPageview('/outgoing/www.conceptruin.com?referer=');">www.conceptruin.com</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>RUIN: Teaser Trailer</title>
		<link>http://www.oddballanimation.com/archives/1708</link>
		<comments>http://www.oddballanimation.com/archives/1708#comments</comments>
		<pubDate>Wed, 28 Sep 2011 06:12:21 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Ruin]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1708</guid>
		<description><![CDATA[The first look at the animated short RUIN. This is the youtube version if you prefer: http://youtu.be/OhFSXaw5DUo]]></description>
			<content:encoded><![CDATA[<p>The first look at the animated short RUIN. </p>
<p>This is the youtube version if you prefer:<br />
<a href="http://youtu.be/OhFSXaw5DUo" onclick="pageTracker._trackPageview('/outgoing/youtu.be/OhFSXaw5DUo?referer=');">http://youtu.be/OhFSXaw5DUo</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ruin Render Tests &#8211; Characters</title>
		<link>http://www.oddballanimation.com/archives/1702</link>
		<comments>http://www.oddballanimation.com/archives/1702#comments</comments>
		<pubDate>Thu, 01 Sep 2011 11:12:43 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[Ruin]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1702</guid>
		<description><![CDATA[Just some more render tests while animation is going on.]]></description>
			<content:encoded><![CDATA[<img width="848" height="457" src="http://www.oddballanimation.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2011/08/FaceCloseup-00000.jpg&amp;w=848&amp;zc=0" alt="Ruin Render Tests - Characters" /><p>Just some more render tests while animation is going on.</p>
<p><a href="http://www.oddballanimation.com/wp-content/uploads/2011/08/SullyStand+Bike.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/08/SullyStand+Bike-1024x1024.jpg" alt="" title="SullyStand+Bike" width="848" height="848" class="aligncenter size-large wp-image-1680" /></a></p>
<p><a href="http://www.oddballanimation.com/wp-content/uploads/2011/08/Tunnel_v1_0003.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/08/Tunnel_v1_0003-1024x552.jpg" alt="" title="Tunnel_v1_0003" width="848" height="457" class="aligncenter size-large wp-image-1701" /></a></p>
<p><a href="http://www.oddballanimation.com/wp-content/uploads/2011/08/Drone_v10002.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/08/Drone_v10002-1024x552.jpg" alt="" title="Drone_v10002" width="848" height="457" class="aligncenter size-large wp-image-1688" /></a></p>
<p><a href="http://www.oddballanimation.com/wp-content/uploads/2011/08/Drone_v10000.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/08/Drone_v10000-1024x552.jpg" alt="" title="Drone_v10000" width="848" height="457" class="aligncenter size-large wp-image-1686" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Auto Ride Rig</title>
		<link>http://www.oddballanimation.com/archives/1674</link>
		<comments>http://www.oddballanimation.com/archives/1674#comments</comments>
		<pubDate>Thu, 21 Jul 2011 15:14:43 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[Ruin]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1674</guid>
		<description><![CDATA[Got a little further along on the bike/rider rig. This is essentially all automatic. Just a few keyframes, with the majority of the animation happening through noise channels on the control rig. This motion will be baked out to MDDs and used for all the generic riding shots that don&#8217;t need specific animation.]]></description>
			<content:encoded><![CDATA[<p>Got a little further along on the bike/rider rig.</p>
<p>This is essentially all automatic. Just a few keyframes, with the majority of the animation happening through noise channels on the control rig. </p>
<p>This motion will be baked out to MDDs and used for all the generic riding shots that don&#8217;t need specific animation.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>First RUIN Test Image</title>
		<link>http://www.oddballanimation.com/archives/1670</link>
		<comments>http://www.oddballanimation.com/archives/1670#comments</comments>
		<pubDate>Thu, 14 Jul 2011 07:01:49 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[Ruin]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1670</guid>
		<description><![CDATA[This is our first test image of the RUIN short we&#8217;re working on. Still a long way to go, but coming along.]]></description>
			<content:encoded><![CDATA[<img width="848" height="457" src="http://www.oddballanimation.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2011/07/FreewayModoTest2_L-00155.jpg&amp;w=848&amp;zc=0" alt="First RUIN Test Image" /><p>This is our first test image of the RUIN short we&#8217;re working on. Still a long way to go, but coming along.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Previz has begun</title>
		<link>http://www.oddballanimation.com/archives/1665</link>
		<comments>http://www.oddballanimation.com/archives/1665#comments</comments>
		<pubDate>Sat, 18 Jun 2011 07:28:39 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Ruin]]></category>
		<category><![CDATA[previz]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1665</guid>
		<description><![CDATA[We started previzing shots this week. Here are a couple.]]></description>
			<content:encoded><![CDATA[<p>We started previzing shots this week. Here are a couple.</p>
<p><iframe src="http://player.vimeo.com/video/25269405?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="424" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/25269389?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="424" frameborder="0"></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ruin Speed Render Tests</title>
		<link>http://www.oddballanimation.com/archives/1652</link>
		<comments>http://www.oddballanimation.com/archives/1652#comments</comments>
		<pubDate>Mon, 06 Jun 2011 11:53:30 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[Ruin]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1652</guid>
		<description><![CDATA[Over the past week or two, I&#8217;ve been building an asset library for generating our abandoned city ruins. One important part of this library are the low rez 2D ruin assets. It&#8217;s very important that we can render these complicated environments quickly. Essentially, this test was using a few hundred &#8216;billboard&#8217; polys mapped with 2D [...]]]></description>
			<content:encoded><![CDATA[<img width="848" height="477" src="http://www.oddballanimation.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2011/06/BKG-Buildings-00035.jpg&amp;w=848&amp;zc=0" alt="Ruin Speed Render Tests" /><p>Over the past week or two, I&#8217;ve been building an asset library for generating our abandoned city ruins. One important part of this library are the low rez 2D ruin assets. It&#8217;s very important that we can render these complicated environments quickly. Essentially, this test was using a few hundred &#8216;billboard&#8217; polys mapped with 2D textures. These will render fast, and keep the scene files pretty lightweight. The question was how well these 2D cards would hold up for environments. </p>
<p>I replicated several different sets of the billboard assets and generated a full 360º ring that all point towards world origin, which is where the action will be taking place.  These frames render in about 20 seconds each, and only use about 400 instanced polygons. Considering they will only be used for distant backgrounds, I&#8217;m pretty happy with the result so far.</p>
<p><a href="http://www.oddballanimation.com/wp-content/uploads/2011/06/BKG-Buildings-00030.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/06/BKG-Buildings-00030-1024x576.jpg" alt="" title="BKG Buildings (00030)" width="848" height="477" class="aligncenter size-large wp-image-1656" /></a><br />
<a href="http://www.oddballanimation.com/wp-content/uploads/2011/06/BKG-Buildings-00020.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/06/BKG-Buildings-00020-1024x576.jpg" alt="" title="BKG Buildings (00020)" width="848" height="477" class="aligncenter size-large wp-image-1655" /></a><br />
<a href="http://www.oddballanimation.com/wp-content/uploads/2011/06/BKG-Buildings-00018.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/06/BKG-Buildings-00018-1024x576.jpg" alt="" title="BKG Buildings (00018)" width="848" height="477" class="aligncenter size-large wp-image-1654" /></a><br />
<a href="http://www.oddballanimation.com/wp-content/uploads/2011/06/BKG-Buildings-00010.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/06/BKG-Buildings-00010-1024x576.jpg" alt="" title="BKG Buildings (00010)" width="848" height="477" class="aligncenter size-large wp-image-1653" /></a><br />
<a href="http://www.oddballanimation.com/wp-content/uploads/2011/06/Screen-shot-2011-06-06-at-4.37.54-AM.png"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/06/Screen-shot-2011-06-06-at-4.37.54-AM-1024x755.png" alt="" title="Screen shot 2011-06-06 at 4.37.54 AM" width="848" height="625" class="aligncenter size-large wp-image-1658" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ruin Bike Rig</title>
		<link>http://www.oddballanimation.com/archives/1650</link>
		<comments>http://www.oddballanimation.com/archives/1650#comments</comments>
		<pubDate>Sat, 04 Jun 2011 11:00:31 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[Ruin]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1650</guid>
		<description><![CDATA[Just about done with the basic bike animation rig. It has auto wheel rotation based on position, vibrations, front wheel shocks, and a few more. Next up is getting the character rig finished. Getting closer to starting previz.]]></description>
			<content:encoded><![CDATA[<p>Just about done with the basic bike animation rig. It has auto wheel rotation based on position, vibrations, front wheel shocks, and a few more. Next up is getting the character rig finished. Getting closer to starting previz.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Character Progress</title>
		<link>http://www.oddballanimation.com/archives/1632</link>
		<comments>http://www.oddballanimation.com/archives/1632#comments</comments>
		<pubDate>Mon, 30 May 2011 04:54:15 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Ruin]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1632</guid>
		<description><![CDATA[This is where we&#8217;re at with the character. Textures are still WIP. Model is coming along nicely, but still has a ways to go. Will post more details as we progress.]]></description>
			<content:encoded><![CDATA[<p>This is where we&#8217;re at with the character. Textures are still WIP. Model is coming along nicely, but still has a ways to go. Will post more details as we progress.<br />
</p>
<p><iframe src="http://player.vimeo.com/video/24095992?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="848" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/24114680?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="848" frameborder="0"></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fast Ruins Test</title>
		<link>http://www.oddballanimation.com/archives/1629</link>
		<comments>http://www.oddballanimation.com/archives/1629#comments</comments>
		<pubDate>Mon, 30 May 2011 04:45:55 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[Ruin]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1629</guid>
		<description><![CDATA[I&#8217;ve been working on a better process for creating overgrown ruins that render quickly. Got this down to around 1.5 minutes a frame. Very happy with the result.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on a better process for creating overgrown ruins that render quickly. Got this down to around 1.5 minutes a frame. Very happy with the result. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ruin Asset Library Grows</title>
		<link>http://www.oddballanimation.com/archives/1614</link>
		<comments>http://www.oddballanimation.com/archives/1614#comments</comments>
		<pubDate>Mon, 30 May 2011 03:35:08 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[Ruin]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1614</guid>
		<description><![CDATA[This is a collection of 21 overgrown, ruined buildings with 7 variations on each one. They are all UV mapped to 150 single polygons for use in background shots. Gotta do everything I can to save on render times. The variations and randomizing the scale should make it work really well for distant skylines, and [...]]]></description>
			<content:encoded><![CDATA[<p>This is a collection of 21 overgrown, ruined buildings with 7 variations on each one.</p>
<p>They are all UV mapped to 150 single polygons for use in background shots. Gotta do everything I can to save on render times. The variations and randomizing the scale should make it work really well for distant skylines, and will practically be real-time.</p>
<p>UPDATE: Included a little pan showing all the buildings randomly placed. Render time was about 5 seconds a frame. Very doable.</p>
<p><img src="http://www.oddballanimation.com/wp-content/uploads/2011/05/AllBuildingsGrid_848.jpg" alt="" title="AllBuildingsGrid_848" width="848" height="4012" class="aligncenter size-full wp-image-1617" /></p>
<p><iframe src="http://player.vimeo.com/video/24406350?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="477" frameborder="0"></iframe></p>
]]></content:encoded>
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		<item>
		<title>Datasat Logo Animation</title>
		<link>http://www.oddballanimation.com/archives/1598</link>
		<comments>http://www.oddballanimation.com/archives/1598#comments</comments>
		<pubDate>Tue, 24 May 2011 16:47:03 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Our Work]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[modo]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1598</guid>
		<description><![CDATA[Recently, our friends at Sunnyboy Entertainment asked us to help them with a few shots for a big sci-fi themed logo animation for a company called Datasat. They are the guys who own DTS sound. We created 5 shots for the piece, going for a ET/Close Encounters vibe. While I don&#8217;t have a link to [...]]]></description>
			<content:encoded><![CDATA[<img width="848" height="477" src="http://www.oddballanimation.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2011/05/Shot1-00154.jpg&amp;w=848&amp;zc=0" alt="Datasat Logo Animation" /><p>Recently, our friends at <a href="http://sunnyboyentertainment.com/" onclick="pageTracker._trackPageview('/outgoing/sunnyboyentertainment.com/?referer=');">Sunnyboy Entertainment</a> asked us to help them with a few shots for a big sci-fi themed logo animation for a company called Datasat. They are the guys who own DTS sound.</p>
<p>We created 5 shots for the piece, going for a ET/Close Encounters vibe. While I don&#8217;t have a link to the full piece yet, here are a few shots. They were created in Modo and comped in After Effects.</p>
<p><iframe src="http://player.vimeo.com/video/24175862?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="477" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/24175900?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="477" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/24175916?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="477" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/24175935?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="477" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/24175974?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="477" frameborder="0"></iframe></p>
]]></content:encoded>
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		<item>
		<title>Chris Milk&#8217;s &#8220;3 Dreams of Black&#8221;</title>
		<link>http://www.oddballanimation.com/archives/1576</link>
		<comments>http://www.oddballanimation.com/archives/1576#comments</comments>
		<pubDate>Mon, 16 May 2011 05:18:19 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Our Work]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[ruins]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1576</guid>
		<description><![CDATA[Director Chris Milk recently asked us to create several shots for his innovative new music video &#8220;3 Dreams of Black&#8221;. It&#8217;s a very innovative, cutting-edge film combining live-action, animation, interactive web-gl made in partnership with Google. It&#8217;s very cool. If you have Chrome and a decent computer system, check out the project here: http://ro.me We [...]]]></description>
			<content:encoded><![CDATA[<img width="848" height="477" src="http://www.oddballanimation.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2011/05/Bridge_Still.jpg&amp;w=848&amp;zc=0" alt="Chris Milk's "3 Dreams of Black"" /><p>Director <a href="http://portfolio.chrismilk.com/" onclick="pageTracker._trackPageview('/outgoing/portfolio.chrismilk.com/?referer=');">Chris Milk</a> recently asked us to create several shots for his innovative new music video &#8220;3 Dreams of Black&#8221;.</p>
<p>It&#8217;s a very innovative, cutting-edge film combining live-action, animation, interactive web-gl made in partnership with Google. It&#8217;s very cool. If you have Chrome and a decent computer system, check out the project here: <a href="http://www.ro.me" onclick="pageTracker._trackPageview('/outgoing/www.ro.me?referer=');">http://ro.me</a></p>
<p>We had about ten days to create two major full cg shots depicting overgrown ruins of modern freeway and city skyline. Fortunately, we have been working on our own internal project called RUIN doing just these kinds of project. So a lot of our assets and processes were able to piggy-back over to the project, and ultimately, turn crank the shots out pretty fast.</p>
<p>We were there on location when the original reference footage was shot. Chris used a 16mm arri on kodak stock to capture the POV of the main character looking out the car. With that footage, we 3D tracked the shot, roto&#8217;d out the foreground car elements and re-inserted out cg environments. Then of course, we had to match the very lo-fi 16mm look of the original plates.</p>
<p>Below are a few examples of  the originals along with the clean renders as well as a screen grab of Modo showing the heavy use of replicators and modeling involved.</p>
<h2> Videos>> Graded and Ungraded </h2>
<p><iframe src="http://player.vimeo.com/video/23783010?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="477" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/23783145?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="477" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/23783097?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="477" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/23783200?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="848" height="477" frameborder="0"></iframe></p>
<h2> Original Plates>> </h2>
<p><a href="http://www.oddballanimation.com/wp-content/uploads/2011/05/001-6+7_Original.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/05/001-6+7_Original-1024x288.jpg" alt="" title="001-6+7_Original" width="848" height="238" class="aligncenter size-large wp-image-1589" /></a></p>
<h2>High Res Clean Renders</h2>
<p><a href="http://www.oddballanimation.com/wp-content/uploads/2011/05/001-6_CleanRender.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/05/001-6_CleanRender-1024x576.jpg" alt="" title="001 6_CleanRender" width="848" height="477" class="aligncenter size-large wp-image-1592" /></a></p>
<p><a href="http://www.oddballanimation.com/wp-content/uploads/2011/05/Shot7_CleanRender.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/05/Shot7_CleanRender-1024x576.jpg" alt="" title="Shot7_CleanRender" width="848" height="477" class="aligncenter size-large wp-image-1593" /></a></p>
<h2> Modo Screengrabs>> </h2>
<p><a href="http://www.oddballanimation.com/wp-content/uploads/2011/05/Shot6_OpenGL.png"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/05/Shot6_OpenGL-1024x625.png" alt="" title="Shot6_OpenGL" width="848" height="517" class="aligncenter size-large wp-image-1578" /></a></p>
<p><a href="http://www.oddballanimation.com/wp-content/uploads/2011/05/Shot7_OpenGL.png"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/05/Shot7_OpenGL-1024x625.png" alt="" title="Shot7_OpenGL" width="848" height="517" class="aligncenter size-large wp-image-1579" /></a></p>
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		<title>Dirt and Grime Bike progress</title>
		<link>http://www.oddballanimation.com/archives/1573</link>
		<comments>http://www.oddballanimation.com/archives/1573#comments</comments>
		<pubDate>Sun, 15 May 2011 02:29:43 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[Ruin]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1573</guid>
		<description><![CDATA[Adding some grimy, dirty texturing to the bike. Still want to go in and modify the geometry a bit, but it&#8217;s getting there.]]></description>
			<content:encoded><![CDATA[<p>Adding some grimy, dirty texturing to the bike. Still want to go in and modify the geometry a bit, but it&#8217;s getting there.</p>
]]></content:encoded>
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		<item>
		<title>Bike Render Test</title>
		<link>http://www.oddballanimation.com/archives/1570</link>
		<comments>http://www.oddballanimation.com/archives/1570#comments</comments>
		<pubDate>Fri, 13 May 2011 09:42:40 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[Ruin]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1570</guid>
		<description><![CDATA[This is a turntable render of the bike. It&#8217;s a model of a Yamaha MT 01. Kinda street, kinda road hog&#8230; seems fun. This is the &#8216;clean&#8217; render. I will be adding dirt and wear and tear next. BTW, it&#8217;s a Modo render.]]></description>
			<content:encoded><![CDATA[<p>This is a turntable render of the bike. It&#8217;s a model of a Yamaha MT 01. Kinda street, kinda road hog&#8230; seems fun.</p>
<p>This is the &#8216;clean&#8217; render. I will be adding dirt and wear and tear next.</p>
<p>BTW, it&#8217;s a Modo render.</p>
]]></content:encoded>
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		<title>ISOH: Nico&#8217;s Ship Turntable</title>
		<link>http://www.oddballanimation.com/archives/1567</link>
		<comments>http://www.oddballanimation.com/archives/1567#comments</comments>
		<pubDate>Sat, 07 May 2011 15:13:53 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[isoh-blog]]></category>
		<category><![CDATA[Labs]]></category>
		<category><![CDATA[isoh]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1567</guid>
		<description><![CDATA[Mark Davies has just finish the model of Nico&#8217;s ship, based off Ian McQue&#8217;s awesome design. We will start texturing soon. Can&#8217;t wait to see it in action. BTW, modo was used for modeling.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mkiii.co.uk/" onclick="pageTracker._trackPageview('/outgoing/www.mkiii.co.uk/?referer=');">Mark Davies</a> has just finish the model of Nico&#8217;s ship, based off <a href="http://mcqueconcept.blogspot.com/" onclick="pageTracker._trackPageview('/outgoing/mcqueconcept.blogspot.com/?referer=');">Ian McQue&#8217;s</a> awesome design.</p>
<p>We will start texturing soon. Can&#8217;t wait to see it in action.</p>
<p>BTW, modo was used for modeling.</p>
]]></content:encoded>
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		<title>New Character for RUIN!</title>
		<link>http://www.oddballanimation.com/archives/1558</link>
		<comments>http://www.oddballanimation.com/archives/1558#comments</comments>
		<pubDate>Tue, 26 Apr 2011 10:17:36 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[Ruin]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1558</guid>
		<description><![CDATA[Say hello to one of the recent additions to the world of RUIN. This design was very graciously provided by John Park. The guy is ridiculously talented, so check out his other work. Stay tuned as this character gets converted the 3D. Then stay tuned when we start animating!]]></description>
			<content:encoded><![CDATA[<img width="848" height="612" src="http://www.oddballanimation.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2011/04/jp_character.jpg&amp;w=848&amp;zc=0" alt="New Character for RUIN!" /><p>Say hello to one of the recent additions to the world of RUIN.</p>
<p>This design was very graciously provided by <a href="http://jparked.blogspot.com/" onclick="pageTracker._trackPageview('/outgoing/jparked.blogspot.com/?referer=');">John Park</a>. The guy is ridiculously talented, so check out his <a href="http://jparked.blogspot.com/" onclick="pageTracker._trackPageview('/outgoing/jparked.blogspot.com/?referer=');">other work</a>.</p>
<p>Stay tuned as this character gets converted the 3D. Then stay tuned when we start animating! <img src='http://www.oddballanimation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>ISOH: Homeworld Flythrough v3</title>
		<link>http://www.oddballanimation.com/archives/1549</link>
		<comments>http://www.oddballanimation.com/archives/1549#comments</comments>
		<pubDate>Fri, 04 Mar 2011 08:51:43 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[isoh-blog]]></category>
		<category><![CDATA[isoh-featured]]></category>
		<category><![CDATA[Labs]]></category>
		<category><![CDATA[isoh]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1549</guid>
		<description><![CDATA[Here&#8217;s the current state of the opening shot. I&#8217;m going to move on for now, but will revisit after we make progress on some of the newer shots.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the current state of the opening shot. I&#8217;m going to move on for now, but will revisit after we make progress on some of the newer shots.</p>
]]></content:encoded>
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		<title>Particular Tutorial at Red Giant Software</title>
		<link>http://www.oddballanimation.com/archives/1542</link>
		<comments>http://www.oddballanimation.com/archives/1542#comments</comments>
		<pubDate>Sat, 26 Feb 2011 05:18:17 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1542</guid>
		<description><![CDATA[Recently, Aharon Rabinowitz over at Red Giant Software got in touch with us.]]></description>
			<content:encoded><![CDATA[<p>Recently, Aharon Rabinowitz over at Red Giant Software got in touch with us about creating a tutorial on some techniques we used for Eye of the Storm. Here it is!</p>
]]></content:encoded>
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		<title>ISOH: Canyon Animation Test</title>
		<link>http://www.oddballanimation.com/archives/1519</link>
		<comments>http://www.oddballanimation.com/archives/1519#comments</comments>
		<pubDate>Sat, 19 Feb 2011 06:47:55 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[isoh-blog]]></category>
		<category><![CDATA[isoh]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1519</guid>
		<description><![CDATA[So just a little test flying through the canyon.]]></description>
			<content:encoded><![CDATA[<p>So just a little test flying through the canyon.</p>
]]></content:encoded>
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		<title>ISOH: Planet Test Animation</title>
		<link>http://www.oddballanimation.com/archives/1513</link>
		<comments>http://www.oddballanimation.com/archives/1513#comments</comments>
		<pubDate>Sat, 19 Feb 2011 06:17:38 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[isoh-blog]]></category>
		<category><![CDATA[isoh]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1513</guid>
		<description><![CDATA[A few issues to deal with. Need to add in the moon and canyon I&#8217;ve been working on separately, also have a few hero astroid events to fly through on the way to the moon&#8230; but it&#8217;s shaping up.]]></description>
			<content:encoded><![CDATA[<p>A few issues to deal with. Need to add in the moon and canyon I&#8217;ve been working on separately, also have a few hero astroid events to fly through on the way to the moon&#8230; but it&#8217;s shaping up.</p>
]]></content:encoded>
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		<title>ISOH: Planet System</title>
		<link>http://www.oddballanimation.com/archives/1502</link>
		<comments>http://www.oddballanimation.com/archives/1502#comments</comments>
		<pubDate>Fri, 18 Feb 2011 02:59:03 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[isoh-blog]]></category>
		<category><![CDATA[Labs]]></category>
		<category><![CDATA[isoh]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1502</guid>
		<description><![CDATA[So this is actually the start frame for the previous canyon shot I&#8217;m working on. It&#8217;s all one big minute long shot. This temp is rendering now. Will have to replace all the astroids, but you&#8217;re seeing about 2 billion polys in there now.]]></description>
			<content:encoded><![CDATA[<img width="848" height="424" src="http://www.oddballanimation.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2011/02/GasPlanet-000002.jpg&amp;w=848&amp;zc=0" alt="ISOH: Planet System" /><p>So this is actually the start frame for the previous canyon shot I&#8217;m working on. It&#8217;s all one big minute long shot. This temp is rendering now. Will have to replace all the astroids, but you&#8217;re seeing about 2 billion polys in there now.</p>
]]></content:encoded>
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		<title>ISOH: Canyon Detail Render</title>
		<link>http://www.oddballanimation.com/archives/1485</link>
		<comments>http://www.oddballanimation.com/archives/1485#comments</comments>
		<pubDate>Wed, 16 Feb 2011 11:25:40 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[isoh-blog]]></category>
		<category><![CDATA[Labs]]></category>
		<category><![CDATA[isoh]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1485</guid>
		<description><![CDATA[So after starting this scene today, here&#8217;s where I&#8217;m leaving it tonight. Added details for the higher section of the planet. Rendering the test sequence now. Here&#8217;s a still at 2K! Also including a stereo test for anyone with Magenta/Green glasses. (I prefer that over the red/blue&#8230; sorry.)]]></description>
			<content:encoded><![CDATA[<img width="848" height="424" src="http://www.oddballanimation.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2011/02/PlanetCloseup-0.00.00.00.jpg&amp;w=848&amp;zc=0" alt="ISOH: Canyon Detail Render" /><p>So after starting this scene today, here&#8217;s where I&#8217;m leaving it tonight. Added details for the higher section of the planet. Rendering the test sequence now. Here&#8217;s a still at 2K! Also including a stereo test for anyone with Magenta/Green glasses. (I prefer that over the red/blue&#8230; sorry.)</p>
<p></p>
<p><a href="http://www.oddballanimation.com/wp-content/uploads/2011/02/PlanetCloseup3D-0.00.00.00.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/02/PlanetCloseup3D-0.00.00.00-1024x512.jpg" alt="" title="PlanetCloseup3D (0.00.00.00)" width="848" height="424" class="alignright size-large wp-image-1500" /></a></p>
]]></content:encoded>
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		<title>ISOH: Planet Test 2</title>
		<link>http://www.oddballanimation.com/archives/1483</link>
		<comments>http://www.oddballanimation.com/archives/1483#comments</comments>
		<pubDate>Wed, 16 Feb 2011 06:53:59 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[isoh-blog]]></category>
		<category><![CDATA[isoh]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1483</guid>
		<description><![CDATA[So I quickly modeled a &#8220;cap&#8221; to replace the section of the planet that doesn&#8217;t hold up. I think this will end up working well.]]></description>
			<content:encoded><![CDATA[<p>So I quickly modeled a &#8220;cap&#8221; to replace the section of the planet that doesn&#8217;t hold up. I think this will end up working well. </p>
]]></content:encoded>
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		<title>ISOH: Planet test 1</title>
		<link>http://www.oddballanimation.com/archives/1481</link>
		<comments>http://www.oddballanimation.com/archives/1481#comments</comments>
		<pubDate>Tue, 15 Feb 2011 12:10:20 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[isoh-blog]]></category>
		<category><![CDATA[Labs]]></category>
		<category><![CDATA[isoh]]></category>
		<category><![CDATA[test]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1481</guid>
		<description><![CDATA[This is a quick experiment trying to create a really complex surface that holds up wide and close. It&#8217;s a little too complex, you don&#8217;t get a sense of the &#8220;features&#8221; or rock formations, and I think I will need to design a custom cap&#8230; just the bit used for the closeup flythrough&#8230; and model [...]]]></description>
			<content:encoded><![CDATA[<p>This is a quick experiment trying to create a really complex surface that holds up wide and close. It&#8217;s a little too complex, you don&#8217;t get a sense of the &#8220;features&#8221; or rock formations, and I think I will need to design a custom cap&#8230; just the bit used for the closeup flythrough&#8230; and model the heck out it so it holds up close. It&#8217;ll probably end up being a 1 minute long shot, going to be a challenge. </p>
<p>The opening shot is going to be one of those crazy scale shots. Starting wide of a planet, seeing an astroid field, flying into this astroid field, and finally revealing a particular rock in this sea of debri&#8230; this will be Nico&#8217;s home world.</p>
]]></content:encoded>
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		<title>ISOH: The launch pad</title>
		<link>http://www.oddballanimation.com/archives/1378</link>
		<comments>http://www.oddballanimation.com/archives/1378#comments</comments>
		<pubDate>Thu, 10 Feb 2011 08:05:34 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[isoh-blog]]></category>
		<category><![CDATA[Labs]]></category>
		<category><![CDATA[isoh]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1378</guid>
		<description><![CDATA[So this will probably look a little strange at this stage, but it&#8217;s the start of Nico&#8217;s launch pad. It&#8217;s a very weird, magnetic, rube-goldberg type design. And this strange rock formation is the part of the system. And if you happen to have Magenta/Green stereo glasses laying around, I&#8217;m attaching a nifty stereo render.]]></description>
			<content:encoded><![CDATA[<img width="848" height="424" src="http://www.oddballanimation.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2011/02/HomingStone.jpg&amp;w=848&amp;zc=0" alt="ISOH: The launch pad" /><p>So this will probably look a little strange at this stage, but it&#8217;s the start of Nico&#8217;s launch pad. It&#8217;s a very weird, magnetic, rube-goldberg type design. And this strange rock formation is the part of the system.</p>
<p>And if you happen to have Magenta/Green stereo glasses laying around, I&#8217;m attaching a nifty stereo render.</p>
<p><a href="http://www.oddballanimation.com/wp-content/uploads/2011/02/HomingStone-Stereo.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/02/HomingStone-Stereo-1024x512.jpg" alt="" title="HomingStone Stereo" width="848" height="424" class="aligncenter size-large wp-image-1379" /></a></p>
]]></content:encoded>
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		<title>EYE OF THE STORM featuring Lovett</title>
		<link>http://www.oddballanimation.com/archives/1141</link>
		<comments>http://www.oddballanimation.com/archives/1141#comments</comments>
		<pubDate>Thu, 03 Feb 2011 06:44:18 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Our Work]]></category>
		<category><![CDATA[Visual FX]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1141</guid>
		<description><![CDATA[A music video set in a steampunk world in the clouds. Full of VFX and animation.]]></description>
			<content:encoded><![CDATA[<img width="848" height="358" src="http://www.oddballanimation.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2011/02/EyeoftheStorm_Thumbnail.png&amp;w=848&amp;zc=0" alt="EYE OF THE STORM featuring Lovett" /><div class="bfcolumns autocols-2">
<div><span class="dropcap">N</span>ot long ago, our friends at <a href="http://www.soapboxfilms.com/" onclick="pageTracker._trackPageview('/outgoing/www.soapboxfilms.com/?referer=');">SoapBox Films</a> approached us to realize the vfx and animation for their new music video EYE OF THE STORM featuring music by artist <a href="http://benlovett.com/index2.html" onclick="pageTracker._trackPageview('/outgoing/benlovett.com/index2.html?referer=');">Ben Lovett</a> on his album HIGHWAY COLLECTION. Director Chris Alender and producer Kris Eber described the project as &#8220;the story of a lonely captain who has to unshackle himself from a troublesome past in order to move on to the next chapter in his life.&#8221; It&#8217;s set in a stylized steampunk world in the clouds, which was immediately exciting to us as artists. Production consisted of a RED (MX) shoot with Ben Lovett decked out in a fluorescent tape costume against blue screen &#8211; and not much else. We were tasked to realize the world around their footage within a total of sixty shots.</p>
<p>We had about twelve weeks to do the work, with two to three artists working at any given time. Wes Ball supervised the effort with the help of Brad Hawkins, Aaron Moorhead, Justin Barber,  Mark Molnar, and Joy Horvath. We used this project as a test bed for implementing some new tools and workflows into our normal pipeline. All of the compositing was done in After Effects using a 16bit linear workflow in full HD. We spent a lot of time up front developing a complex overall grade that got us close to final images very quickly. Fortunately, the super stylized look we were going for helped us out considerably. We used Modo exclusively for the final cg renders, something a bit out of the norm for us. The process wasn&#8217;t without it&#8217;s headaches, but working with it&#8217;s incredibly fast preview renderer meant we could light and compose shots very quickly. Typically we&#8217;d try to nail the look in the render, along with a few helpful passes like Ambient Occlusion and a Depth Pass. </p>
<p>Animation was the big challenge with Modo, as this isn&#8217;t exactly the program&#8217;s strong suit. We ended up using MDDs exported out of both Maya and Lightwave for our various dynamics and character animation needs. MDDs are native to Lightwave, but we used David Stripinis&#8217; <a href="http://www.davidstripinis.com" onclick="pageTracker._trackPageview('/outgoing/www.davidstripinis.com?referer=');">modomotion3</a> script to get MDDs out of Maya. </p>
<p>For almost every shot, we transferred the 3D camera out of modo into a 3D After Effects environment. That allowed us quick placement of 2D assets into the 3D shots. This helped with building the cloud environments. We mostly used still images of clouds, but occasionally we were able to slip in some custom cloudtank footage shot on RED by Brad Hawkins. He&#8217;ll be making those assets available as downloadable VFX assets, so we&#8217;ll keep you posted on that.</p>
<p>By the end, we were able to work very efficiently for a project this complex in such a tight turnaround. Surprisingly, a big reason it worked was our use of Dropbox. It really simplified the management; making sure everyone was working with current assets, not to mention the peace-of-mind knowing we had multiple backups for safety. Be sure to take a look at the vfx progression reel below, along with a nifty little behind-the-scenes video cut by the guys at Soap Box. Enjoy!
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<h2>>VFX Progression Reel</h2>
<p><iframe src="http://player.vimeo.com/video/19512183?title=0&amp;byline=0&amp;portrait=0&amp;color=136485&amp;loop=1" width="847" height="360" frameborder="0"></iframe></p>
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<h2>>The Demon</h2>
<p>The dragon represents the character&#8217;s inner demons. While it only shows up in a few shots, we had a very short time to execute with all the other needs of the project. It started with a concept sketch by <a href="http://markmolnar.com/" onclick="pageTracker._trackPageview('/outgoing/markmolnar.com/?referer=');">Mark Molnar</a>. Once everyone was happy with the design, <a href="http://www.triangulated.org/" onclick="pageTracker._trackPageview('/outgoing/www.triangulated.org/?referer=');">Joy Horvath</a> stepped in to model the creature in zbrush. Rigging and animation was done inside Lightwave 10 using a fairly standard IK setup along with some soft-dynamics for the wings. Once animation was finished, MDDs were exported and imported into Modo for final texturing and rendering. We used a big family of apps for this one!<br />
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<a href="http://www.oddballanimation.com/wp-content/uploads/2011/01/EOTS_DragonConcept.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/01/EOTS_DragonConcept-300x150.jpg" alt="" title="EOTS_DragonConcept" width="200" /></a>   <a href="http://www.oddballanimation.com/wp-content/uploads/2011/01/EOTS_DragonCG.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/01/EOTS_DragonCG-300x150.jpg" alt="" title="EOTS_DragonCG" width="200" /></a>
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<h2>>Bluescreen vs Final</h2>
<p>In the end, we created 60 shots totaling over 6 minutes of vfx and animation. It all started with the footage shot by cinematographer <a href="http://www.craigkief.com" onclick="pageTracker._trackPageview('/outgoing/www.craigkief.com?referer=');">Craig Kief</a> on RED MX. <a href="http://www.theasc.com/ac_magazine/January2011/ShortTakes/page1.php" onclick="pageTracker._trackPageview('/outgoing/www.theasc.com/ac_magazine/January2011/ShortTakes/page1.php?referer=');">American Cinematographer</a> ran a great article in the January 2011 issue detailing his process. Below is a side by side comparison of the original bluescreen footage and the final fx work we provided. Use the full screen button to watch in HD.<br />
<br /><iframe src="http://player.vimeo.com/video/19512225?title=0&amp;byline=0&amp;portrait=0&amp;color=136485&amp;loop=1" width="414" height="233" frameborder="0"></iframe>
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<h2>>Eye of the Storm Behind-the-Scenes</h2>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="848" height="507" src="http://www.youtube.com/embed/fX-WJxkE2ks?rel=0&amp;hd=1" frameborder="0" allowFullScreen></iframe></p>
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		<title>ISOH: Nico&#8217;s Ship</title>
		<link>http://www.oddballanimation.com/archives/1422</link>
		<comments>http://www.oddballanimation.com/archives/1422#comments</comments>
		<pubDate>Thu, 20 Jan 2011 09:04:24 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[isoh-blog]]></category>
		<category><![CDATA[isoh-featured]]></category>
		<category><![CDATA[isoh]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1422</guid>
		<description><![CDATA[I&#8217;m so excited that artist Ian MqCue has given us the design for Nico&#8217;s ship. We&#8217;re working on modeling now, will post details as we go. In the meantime, check out more of Ian&#8217;s freaking awesome style at his blog.]]></description>
			<content:encoded><![CDATA[<img width="848" height="378" src="http://www.oddballanimation.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2011/02/ian_03.jpg&amp;w=848&amp;zc=0" alt="ISOH: Nico's Ship" /><p>I&#8217;m so excited that artist <a href="http://mcqueconcept.blogspot.com/" onclick="pageTracker._trackPageview('/outgoing/mcqueconcept.blogspot.com/?referer=');">Ian MqCue</a> has given us the design for Nico&#8217;s ship. We&#8217;re working on modeling now, will post details as we go. In the meantime, check out more of Ian&#8217;s freaking awesome style at his <a href="http://mcqueconcept.blogspot.com/" onclick="pageTracker._trackPageview('/outgoing/mcqueconcept.blogspot.com/?referer=');">blog</a>.</p>
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		<title>OddBall gets into Mocap!</title>
		<link>http://www.oddballanimation.com/archives/1034</link>
		<comments>http://www.oddballanimation.com/archives/1034#comments</comments>
		<pubDate>Mon, 10 Jan 2011 09:19:54 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[isoh-blog]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=1034</guid>
		<description><![CDATA[We just received the hardware for our 12 camera mocap system. ]]></description>
			<content:encoded><![CDATA[<img width="848" height="526" src="http://www.oddballanimation.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2011/01/Optitrack.jpg&amp;w=848&amp;zc=0" alt="OddBall gets into Mocap!" /><p>We recently Received our 12 camera motion capture equipment from the folks over at <a href="http://www.optitrack.com" onclick="pageTracker._trackPageview('/outgoing/www.optitrack.com?referer=');">Optitrack</a>. We&#8217;re super excited to take the plunge into the mocap realm. Our first test project will be a full cg 3-5 minute scene using assets from one of our internal projects In Search of Humans. Stay posted for info as we take on this little adventure.</p>
]]></content:encoded>
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		<title>Eye of the Storm</title>
		<link>http://www.oddballanimation.com/archives/927</link>
		<comments>http://www.oddballanimation.com/archives/927#comments</comments>
		<pubDate>Sat, 08 Jan 2011 10:57:40 +0000</pubDate>
		<dc:creator>wesball</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oddballanimation.com/?p=927</guid>
		<description><![CDATA[We were mentioned in January's issue of American Cinematographer. Click through to check out some of the images published.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re currently finishing work on a new music video for our friends at <a href="http://www.soapboxfilms.com" onclick="pageTracker._trackPageview('/outgoing/www.soapboxfilms.com?referer=');">Soap Box Films</a>. The project was recently mentioned in the January 2011 issue of <a href="http://www.theasc.com/ac_magazine/December2010/current.php" onclick="pageTracker._trackPageview('/outgoing/www.theasc.com/ac_magazine/December2010/current.php?referer=');">American Cinematographer</a> on page 12. </p>
<p>Below are some of the shots featured in the article. Stay tuned for when the video is released.</p>
<p><a href="http://www.oddballanimation.com/wp-content/uploads/2011/01/01-03.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/01/01-03-1024x576.jpg" alt="" title="01-03" width="848" height="477" class="aligncenter size-large wp-image-924" /></a><br />
<a href="http://www.oddballanimation.com/wp-content/uploads/2011/01/02-01.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/01/02-01-1024x576.jpg" alt="" title="02-01" width="848" height="477" class="aligncenter size-large wp-image-925" /></a><br />
<a href="http://www.oddballanimation.com/wp-content/uploads/2011/01/04-04.jpg"><img src="http://www.oddballanimation.com/wp-content/uploads/2011/01/04-04-1024x576.jpg" alt="" title="04-04" width="848" height="477" class="aligncenter size-large wp-image-926" /></a></p>
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