Ruined City Flyover – First Pass
Working on a new RUIN shot. This is the first pass. You can see the back buildings need to be replaced. I’m working on procedurally growing plants on the buildings there. Also need to deal with the repeating building structures, but it’ll come together.
Again, this another one using Modo. I thought it might interest folks to know what you can do with an otherwise boring CG render using just a depth pass and ambient occlusion pass composited together.