Ruin Asset Library Grows
This is a collection of 21 overgrown, ruined buildings with 7 variations on each one.
They are all UV mapped to 150 single polygons for use in background shots. Gotta do everything I can to save on render times. The variations and randomizing the scale should make it work really well for distant skylines, and will practically be real-time.
UPDATE: Included a little pan showing all the buildings randomly placed. Render time was about 5 seconds a frame. Very doable.
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This is the full short film introducing a much larger story in development. For more on RUIN go to www.conceptruin.com
The first look at the animated short RUIN. This is the youtube version if you prefer: http://youtu.be/OhFSXaw5DUo
Just some more render tests while animation is going on.