Ruin Asset Library Grows
This is a collection of 21 overgrown, ruined buildings with 7 variations on each one.
They are all UV mapped to 150 single polygons for use in background shots. Gotta do everything I can to save on render times. The variations and randomizing the scale should make it work really well for distant skylines, and will practically be real-time.
UPDATE: Included a little pan showing all the buildings randomly placed. Render time was about 5 seconds a frame. Very doable.
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